Objective:
Develop an educational app for children in basic education, which encourages them to study.
Problem to solve:
Current educational methods generate cognitive load and negative feelings towards studying.
Users:
Children in elementary school levels from 1st to 6th grade.
Contributions:
UX: Problem and hypothesis statement, create a proto person, insights, user journeys, empathy map, Sketch, wireframes, user test (real).
UI: Color palette selection, icon selection, prototyping, flow connection, flow review, create layouts, typography selection.